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Games to Jumpstart workplace creativity. Dr. Robert Epstein's Creativity Games for Trainers arms you with 30 innovative, entertaining games guaranteed to enhance creativity in any organizational setting. Use them to develop creativity workshops or to breathe life into any training sessions. Each ready-to-use activity comes complete with lists of required and optional materials, time recommendations, reproducible handouts, follow-up discussion questions, and other essential information. You'll also find simple instructions for customizing exercises to different settings. . .data collection forms to help measure and track success. . .special ``challenge exercises'' that help participants develop their own games. . .and unique ``application exercises'' to assist users in promoting creativity on their own.
- Sales Rank: #963250 in Books
- Published on: 1995-12-01
- Original language: English
- Number of items: 1
- Dimensions: 10.90" h x .66" w x 8.40" l, 1.60 pounds
- Binding: Paperback
- 277 pages
About the Author
Robert Epstein, Ph.D. (San Diego, CA) is Editor-in-Chief of Psychology Today, host of the magazine's nationally-syndicated radio show, and University Research Professor at United States International University. Dr. Epstein holds a Ph.D. from Harvard and his research has been reported in Time, The New York Times, and Discover. His popular articles have appeared in The Washington Post and Reader's Digest.
Most helpful customer reviews
0 of 0 people found the following review helpful.
We didn't really need this book, it was optional ...
By Andrea Budavari
We didn't really need this book, it was optional, and I won't be holding training any time soon. Okay book.
13 of 14 people found the following review helpful.
Excellent
By A Customer
I've used Epstein's book together with Michalko's "Thinkertoys," in my creative thinking seminars with great success. You can't fail with these two books.
38 of 40 people found the following review helpful.
A different approach
By Alex S.H. Cheung
This book focuses on the stimuli (inputs/old ideas) and effective capaturing of responses (outputs/creative ideas) vs most other books about creativity focus on the thinking process, like mindmapping, six hats, thinking toys, etc. Thus, it directs to a total different path of how we build an environment to boost creativity. My analogy is no matter what thinking process you introduce, a group of housewives cannot invent a racket to reach the moon (don't get me wrong, I highly respect housewives for their contribution to families). It's the relevancy and variety of the inputs that matters.
I guess the author is a behaviourist who see thinking process as black box, i.e. non-observable and non-measurable. Thus, he only concentrates on the observable and measurable stimuli and responses.
I am a trainer for creativity for my company. I find this book very useful. The only complaint is that not all the games are up to my personal standard: able to demonstrate the theory AND able to energize the participants.
All in all, I highly recommand this book. You will see creativity in a different angle.
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